{"product_id":"light-and-shadow-plugin-mz","title":"Light and Shadow Plugin  - RPG Maker MZ","description":"\u003cp\u003e\u003ciframe title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/B-nKkoeiCK4?si=EbMequENZKVqfUkK\" height=\"315\" width=\"560\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAdd Shadows to Standard RPG Maker MZ Maps!\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e“Light and Shadow Plugin for RPG Maker MZ” is a shader plugin that calculates wall shadows, object shadows, character shadows, and shading in real time, allowing you to freely control lighting according to time of day and weather.\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eIncludes an easy-to-understand sample project!\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch5\u003eKey Features\u003c\/h5\u003e\n\u003ch6\u003eReal-Time Shadow Generation\u003c\/h6\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eAutomatically draws step-style shadows up to 6 tiles high from tiles marked with terrain tags.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eFully compatible with zoom and camera shake.\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eSurface Shading\u003c\/h6\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eDarkens the top surfaces of shaded objects and enhances depth based on the light direction.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eShadow intensity can be changed instantly using a single variable.\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eCharacter Shadow Support\u003c\/h6\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSupports large character sprites up to 512 px (1 tile).\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eShadow shapes change dynamically with bush effects and character animations.\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eFull Lighting Control\u003c\/h6\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eControl angle, color, intensity, blur, and brightness using game variables.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eLighting can be changed through event commands to represent day\/night cycles, weather, and special effects.\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eLightweight Design\u003c\/h6\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eShadow textures cache only the two most recent maps.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eReturning to a map loads extremely quickly, and an OFF command completely releases memory.\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eEasy Setup\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eOnly three steps required:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSet terrain tags\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003ePrepare game variables\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eUse the ON command\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCan be added to existing projects immediately.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch5\u003eQuick Start Guide\u003c\/h5\u003e\n\u003cp\u003e\u003cstrong\u003eSpecify the terrain tags and variables used by the plugin in the plugin parameters.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePrepare 8 game variables:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eAngle\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eBrightness\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eRGB color\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eShadow intensity\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eBlur\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eShading intensity\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eAssign terrain tags:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eTerrain Tag 1 — Walls and objects that should cast shadows.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eTerrain Tag 2 — Surfaces where shadows should be removed (roofs, ceilings, etc.).\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCall the plugin command “Filter ON” at map start or during events.\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eShadows will appear automatically.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch6\u003eDisable Shadows for Specific Events\u003c\/h6\u003e\n\u003cp\u003e\u003cstrong\u003eAdd the following to the event note field:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u0026lt;noShadow\u0026gt;\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eChanging variables will update lighting instantly during gameplay.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch5\u003eAdjustable Parameters (All Controlled by Game Variables)\u003c\/h5\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eShadow Angle — 0 – 359°\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eOpacity — 0 (transparent) – 255 (opaque)\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eShadow Color (R\/G\/B) — –255 to +255. Positive values strengthen the color, negative values weaken it.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eShadow Density — Overall strength of the shadow.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eShadow Darkness — How dark the shadow appears.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eShadow Blur — Blur strength of the shadow edges.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eShade Density — Darkness of object shading.\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch5\u003eLimitations \/ Unsupported Cases\u003c\/h5\u003e\n\u003cp\u003e\u003cstrong\u003eThe following are currently not supported:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eBuildings 7 tiles or taller.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eMulti-level terrain (two or more elevation steps).\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eShadows projected onto walls.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eObjects placed on roofs.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eComplex terrain such as arches or hollow structures.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eObjects using walls as pedestals.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eSlopes or diagonal staircases.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eVertical A2 fence shadow connections.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eMap scaling below 1.0.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003ePlugins that dynamically change map size.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eLight angles fixed to 0 \/ 90 \/ 180 \/ 270 degrees.\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch5\u003eQ\u0026amp;A\u003c\/h5\u003e\n\u003cp\u003e\u003cstrong\u003eQ. I want to add a shadow to a chimney next to a roof.\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eA. Create a tile that includes the empty space around it and place it on the building’s side wall.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eQ. I want shadows on an arch-shaped building.\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eA. Place the entire structure as a single tile using the BCDE tileset.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eQ. I want shadows inside a skeleton-style structure with visible interiors.\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eA. Place black tiles with over 50% transparency inside the structure to create realistic shading.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eQ. Shadows are missing when using layered tiles.\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eA. If a tile spans multiple layers, combine it into one tile before placing it.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-------------------\u003c\/p\u003e\n\u003cp\u003e・This pack is for use in the RPG Maker Series or the engine of your choice.\u003cbr\u003e・OK to be used in Commercial projects made in RPG Maker.\u003cbr\u003e・The modification, redistribution, or resale of this plugin bundle and any individual plugins is strictly prohibited.\u003cbr\u003e・Rights must be indicated when using assets.\u003cbr\u003e・All copyrights, neighboring rights, and all other rights to this material belong to the creator or a third party authorized by the creator.\u003cbr\u003e\u003c\/p\u003e","brand":"RPG Maker Official Store","offers":[{"title":"Steam \/ RPG Maker MZ","offer_id":47583404458036,"sku":null,"price":4900.0,"currency_code":"JPY","in_stock":true},{"title":"Download \/ RPG Maker MZ","offer_id":47583404490804,"sku":null,"price":4900.0,"currency_code":"JPY","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0640\/4597\/3556\/files\/GGG_d0ede360-4e0d-42ad-892b-803221df9a70.png?v=1773717078","url":"https:\/\/store.rpgmakerofficial.com\/products\/light-and-shadow-plugin-mz","provider":"RPG Maker Official Store","version":"1.0","type":"link"}