{"product_id":"card-game-combat-deckbuilder-engine-rpg-maker-mz","title":"Card Game Combat Deckbuilder Engine - RPG Maker MZ","description":"\u003cp\u003eCard Game Combat is a suite of plugins that enables Roguelike Deck Builder gameplay.\u003cbr\u003eCGC converts an Actor's Skill List into a deck of Cards.\u003cbr\u003eCards in an Actor's Deck can be added, removed and transformed using a variety of methods.\u003cbr\u003eWhen you enter a Battle, these Cards are drawn to your Hand and can be played using the Actor's resources.\u003cbr\u003eMultiple cards can be played this way until the player or a card effect ends the Actor’s turn.\u003c\/p\u003e\n\u003cp\u003eMake the Deckbuilder of your dreams today using Card Game Combat!\u003c\/p\u003e\n\u003ch5\u003e●Tutorial Video Playlist\u003c\/h5\u003e\n\u003cp\u003e\u003ciframe title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/8OCMvUrWE7U?si=FdjDlWLpcjtONp97\" height=\"315\" width=\"560\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e\n\u003ch5\u003e■2026\/06\/23 update\u003c\/h5\u003e\n\u003ch6\u003eDeckEditorCore v1.2.3:\u003c\/h6\u003e\n\u003cul\u003e\n\u003cli\u003eAdded Next Actor\/Previous Actor inputs for pageup\/pagedown + MZ UI buttons to the Deck Selector screen.\u003c\/li\u003e\n\u003cli\u003eUsing DeckEditorCore without using CardTypes no longer results in a crash.\u003c\/li\u003e\n\u003cli\u003eFolded Max Visible Rows parameter into Placement Settings.\u003c\/li\u003e\n\u003cli\u003eFixed Command Names parameter displaying the wrong language in the Plugin Manager.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eCardSummonsCore v1.0.5:\u003c\/h6\u003e\n\u003cul\u003e\n\u003cli\u003eFixed StatDisplay struct displaying the wrong language in the Plugin Manager.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch5\u003eCurrent Features (Version 1.6.5):\u003c\/h5\u003e\n\u003ch6\u003eMYTH_CGC_CoreEngine (v1.6.5)\u003c\/h6\u003e\n\u003cul\u003e\n\u003cli\u003eRolled back previous forced action changes due to a bug that caused the game to crash if a forced action was used at the end of an Enemy's turn.\u003c\/li\u003e\n\u003cli\u003eFixed crash when using Remove Selected (Action Pack 1) while a zone's cards are visible.\u003c\/li\u003e\n\u003cli\u003eChanged the Extra Button struct's Skill ID format from Number to Skill to improve UX. No need to change any values when updating.\u003c\/li\u003e\n\u003cli\u003eFixed bug that would prevent Action Pack 2 from moving a Card to a different spot in the same Zone.\u003c\/li\u003e\n\u003cli\u003eFixed bug where Remove if Unplayed would not work properly with multiple party members.\u003c\/li\u003e\n\u003cli\u003eFixed bug where Mill X Type typeName would not work if the player's hand was at max size.\u003c\/li\u003e\n\u003cli\u003eFixed bug with IndependantCardVariables which would prevent Card sprites from updating when Start of Turn Actions changed a Var value.\u003c\/li\u003e\n\u003cli\u003eFixed bug with ActionPack2 that would occasionally prevent Transform condition from being met at the end of Start of Turn Actions.\u003c\/li\u003e\n\u003cli\u003eFixed bug that would cause an interrupted battle to not properly clear Card Actions, leading to CAs executing on the next battle.\u003c\/li\u003e\n\u003cli\u003eFixed crash when using skill with Card Target Actions and a scope of None.\u003c\/li\u003e\n\u003cli\u003eAdded Rotate, Skew and Scale commands to the Show Card plugin command suite.\u003c\/li\u003e\n\u003cli\u003eAdded Max Library Copies parameter.\u003c\/li\u003e\n\u003cli\u003eAdded compatibility with YEP_X_CounterControl.\u003c\/li\u003e\n\u003cli\u003eImproved MZ touch input: Clicking a card to play it immediately after another card no longer requires moving your mouse first.\u003c\/li\u003e\n\u003cli\u003eFixed MZ bug where changing classes would duplicate your cards.\u003c\/li\u003e\n\u003cli\u003eFixed common events in the Demo Project.\u003c\/li\u003e\n\u003cli\u003eUpdated the skill pages in the Blank Template database.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eMYTH_CGC_BlockGenerate (v1.4.0)\u003c\/h6\u003e\n\u003cul\u003e\n\u003cli\u003eFixed Enemy State Icon flickering issue.\u003c\/li\u003e\n\u003cli\u003eAdded support for Block States used in Card Summons (for summoners).\u003c\/li\u003e\n\u003cli\u003eFixed Show Icon on Battler and Show Icon on Window struct parameters.\u003c\/li\u003e\n\u003cli\u003eAdded support for formula input in Init Block, Max Block, Mod Max Block, Mod Init Block, Change Block Notetags.\u003c\/li\u003e\n\u003cli\u003eAdded support for comma separated values in Hide Block, Hide Resc, Ignore Block, Fill Block, Clear Block, Negate Block Notetags.\u003c\/li\u003e\n\u003cli\u003eAdded Class Notetags for Init Block, Max Block, Hide Block, Hide Resc.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eMYTH_CGC_BlockGenerate (v1.4.1)\u003c\/h6\u003e\n\u003cul\u003e\n\u003cli\u003eTransforming an Enemy now properly sets them to Initial Block Values.\u003c\/li\u003e\n\u003cli\u003eEnemies appearing midway in Battle properly have Block\/Resc States.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003eMYTH_CGC_EquipCards (v1.0.7)\u003c\/h6\u003e\n\u003cul\u003e\n\u003cli\u003eAdded support for comma separated values in Add Card Notetag.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e-----\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThis pack is for use in RPG Maker Series or the engine of your choice.\u003c\/li\u003e\n\u003cli\u003eOK to be used in Commercial projects made in RPG Maker.\u003c\/li\u003e\n\u003cli\u003eYou may modify some of the assets (but not redistribute them) for your own game use only.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"RPG Maker Official Store","offers":[{"title":"Steam \/ RPG Maker MZ","offer_id":47796733542452,"sku":null,"price":4900.0,"currency_code":"JPY","in_stock":true},{"title":"Download \/ RPG Maker MZ","offer_id":47937233354804,"sku":null,"price":4900.0,"currency_code":"JPY","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0640\/4597\/3556\/files\/CGC_Capsule_616x353_MZ_EN.png?v=1736849261","url":"https:\/\/store.rpgmakerofficial.com\/products\/card-game-combat-deckbuilder-engine-rpg-maker-mz","provider":"RPG Maker Official Store","version":"1.0","type":"link"}